Archive for the 'Technique' Category

Communicating Designs Through Comics

October 2, 2007

Rebekah Sedaca from Capstrat led a great discussion on using comics to communicate design at our last TriUPA local lunch. You can read about Rebekah’s experience in her Boxes & Arrows article, “Comics: Not just for laughs!” If you’re interested in trying to use comics in your work, Rebekah shared a list of useful resources [...]

Article: “Comics: Not just for laughs!”

May 24, 2007

Congratulations to TriUPA member Rebekah Sedaca (Capstrat), on her recent article in Boxes and Arrows:
Comics: Not just for laughs!Using comics is a novel means of communicating complex design concepts. There is has been a lot of talk about it recently, but it this medium only reserved for artists? Rebekah Sedaca decided to give it a [...]

UNC Interactionary Team Profile #3 — Lisa Thursby

November 10, 2006

How did you become interested in user experience design?I began my career as an anthropologist studying material culture.  I was particularly interested in how object design manipulated human behavior and how to interpret the messages people send to each other through their ownership of objects and related designs.  When I started investigating how these concepts [...]

Motricity looks for simpler ways for cell phone users to download content

November 9, 2006

A story in today’s News & Observer profiled some of Motricity’s recent user research.  Congratulations to Rick Cecil, TriUPA president, and the rest of the Motricity UX team!
newsobserver.com | Rest for an overworked digit Motricity looks for simpler ways for cell phone users to download content
Motricity of Durham studied how people use their cell [...]

It’s Time the Right Rail Advertising Bubble Bursts

October 6, 2006

by Rebekah Sedaca.
–originally published at Capstrat
Way back when the Web first started and before the corporate advertisers caught on to the whole information superhighway concept, Web designers and developers had all of this screen real estate in which we could display functionality, design, content, and information. Literally, we had a plethora of real estate in [...]

Re: mySpace.com/soc395m

October 5, 2006

By Lee Cherry
There has been an interesting chain of events happening behind the use of MySpace as an educational teaching tool by one of the professors here at NC State University - MySpace coursework under microscope. It appears, yet again, a new form of technology has far outpaced the policy and administration of technology in [...]

Research on the Quick

September 28, 2006

By Michael Gowan
Continuing a series of posts on redesigning a section of a Web site (see first post).
Since we’re talking about user-centered design, getting user input into a project at the beginning seems pretty important. But conducting interviews at the beginning of a project is often the first stepped dropped when deadlines get crunched.
On this [...]

Viso wireframing resources

September 21, 2006

Anita Crescenzi has provided this helpful summary of wireframing/Visio resources [note: Word document].

Real Wireframes Get Real Results

September 19, 2006

Hot on the heels of our tonight’s TriUPA wireframe panel, a timely piece from Boxes and Arrows: Real Wireframes Get Real Results.
Fortunately, there are a few simple steps that will make wireframes be understood by anyone. They don’t even have to be much more work. It’s simply a matter of choosing to “get real” from [...]

UX Panel: Wireframing

August 27, 2006

Join us for a panel and discussion about wireframing and wireframing
tools. We will be exploring a variety of tools and techniques used in
developing interface designs for desktop applications, mobile
applications and web applications.
Presenters:

Ryan West (SAS)
David Charboneau (IBM)
Jackson Fox (Lulu.com)
TBA (Motricity)

WHEN: Tuesday, September 19th, 2006, 6:00pm
WHERE: Lulu.com (see directions below)
Sponsored by TriUPA (http://www.triupa.org)
Where is Lulu?
Lulu.com
860 Aviation Pkwy [...]